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A collaborative design environment makes assumptions about how the designers communicate and represent their design ideas. These assumptions, including the availability of sketching, 3D modelling, and walking around virtual worlds with avatars, effectively make some actions easier and others more difficult. An analysis of design behaviour in different(More)
This tutorial presents different perspectives on creativity based on knowledge from research and practice. The aim is to provide an understanding of creativity and how to evaluate it in terms of the ways audiences respond, how we assess the creative works themselves and the role of the expertise and skills of those who make works. Participants will be(More)
The paper describes a programme of research and practice in which the evaluation of interactive artworks in a public space is undertaken as part of the creative process. It explores the different perspectives involved in the research process of Beta_Space, a public exhibition and evaluation facility in the Powerhouse Museum Sydney. The three viewpoints(More)
Sketching in a design context serves not only as a visual aid to store and retrieve conceptualizations but also as a medium to facilitate more ideas, and to revise and refine them. We examine whether designing is possible without sketching by conducting a protocol analysis study with six expert architects. Each architect is required to think aloud and(More)
In this demonstration, we show an interactive artwork that responds to sound and describe a field study evaluating audience engagement within a public context. Audience in the public setting largely recognized the interactivity of the media immediately, engaged very briefly with the work and were highly self conscious about their behavior and voice during(More)
In today’s global design world, architectural and other related design firms design across time zones and geographically distant locations. Virtual environments have the potential to make a major impact on the global design teams. However introducing new tools to the design process needs an understanding of their impact on the collaborative process and on(More)
This paper explores using Shannon’s entropy of information to measure linkographs of twelve design sessions which involved six architects in two different experimental conditions. The aim is to find a quantitative tool to interpret the linkographs. This study examines if the differences in the design processes and the design outcomes can be reflected in the(More)
This panel considers the relationships between the interactive arts, audience engagement and experience design. What might each offer the other? Engagement and experience are central to current HCI thinking. We will present and argue about the research issues of defining and understanding audience/user engagement and experience in the context of art.
The cutting edge in the digital arts is a highly fertile ground for the investigation of engagement and the role of new technologies. The nature of audience interaction with artworks and the implication for the consequential nature of the interactive art system is itself important. This paper examines the process of experience evaluation of interactive art(More)