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A collaborative design environment makes assumptions about how the designers communicate and represent their design ideas. These assumptions, including the availability of sketching, 3D modelling, and walking around virtual worlds with avatars, effectively make some actions easier and others more difficult. An analysis of design behaviour in different(More)
This paper explores using Shannon's entropy of information to measure linkographs of twelve design sessions which involved six architects in two different experimental conditions. The aim is to find a quantitative tool to interpret the linkographs. This study examines if the differences in the design processes and the design outcomes can be reflected in the(More)
This document characterises practice-related research for the general reader and research student. There are two types of practice related research: practice-based and practice-led: 1. If a creative artefact is the basis of the contribution to knowledge, the research is practice-based. 2. If the research leads primarily to new understandings about practice,(More)
The aim of this study is to compare two architects' collaborative design behaviour while using a shared whiteboard application in one design session and a 3D virtual world in a second design session. Our preliminary analysis shows that designers spend more time discussing design ideas while sketching and more time creating the design model and inspecting(More)
This tutorial presents different perspectives on creativity based on knowledge from research and practice. The aim is to provide an understanding of creativity and how to evaluate it in terms of the ways audiences respond, how we assess the creative works themselves and the role of the expertise and skills of those who make works. Participants will be(More)
In today's global design world, architectural and other related design firms design across time zones and geographically distant locations. Virtual environments have the potential to make a major impact on the global design teams. However introducing new tools to the design process needs an understanding of their impact on the collaborative process and on(More)
In this demonstration, we show an interactive artwork that responds to sound and describe a field study evaluating audience engagement within a public context. Audience in the public setting largely recognized the interactivity of the media immediately, engaged very briefly with the work and were highly self conscious about their behavior and voice during(More)