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The relationship between addictive use of social media and video games and symptoms of psychiatric disorders: A large-scale cross-sectional study.
- Cecilie Schou Andreassen, J. Billieux, S. Pallesen
- PsychologyPsychology of addictive behaviors : journal of…
The study significantly adds to the understanding of mental health symptoms and their role in addictive use of modern technology, and suggests that the concept of Internet use disorder (i.e., "Internet addiction") as a unified construct is not warranted.
Problematic Social Media Use: Results from a Large-Scale Nationally Representative Adolescent Sample
It is concluded that adolescents at-risk of problematic social media use should be targeted by school-based prevention and intervention programs.
Mephedrone (4-methylmethcathinone; ‘meow meow’): chemical, pharmacological and clinical issues
A state-of-the-art review on mephedrone history and prevalence of misuse, chemistry, pharmacology, legal status, product market appearance, clinical/management and related fatalities is provided.
The Conceptualisation and Measurement of DSM-5 Internet Gaming Disorder: The Development of the IGD-20 Test
The present findings support the viability of the IGD-20 Test as an adequate standardised psychometrically robust tool for assessing internet gaming disorder and represents the first step towards unification and consensus in the field of gaming studies.
The three-factor model of Internet addiction: The development of the Problematic Internet Use Questionnaire
The PIUQ proved to be a reliable measurement for assessing the extent of problems caused by the “misuse” of the Internet; however, further analysis is needed.
Exercise Addiction: Symptoms, Diagnosis, Epidemiology, and Etiology
This review argues that the most appropriate term for this phenomenon is exercise addiction, emphasizing that excessive physical exercise fits the typical and most common characteristics of behavioral addictions.
Why do you play? The development of the motives for online gaming questionnaire (MOGQ)
The results confirmed the preliminary model as the seven motivational factors identified seem to cover the full range of possible motives for gaming, and the MOGQ proved to be an adequate measurement tool to assess these motives.
Psychometric properties and concurrent validity of two exercise addiction measures: A population wide study
Psychometric Properties of the Problematic Online Gaming Questionnaire Short-Form and Prevalence of Problematic Online Gaming in a National Sample of Adolescents
Testing the psychometric properties of the 12-item Problematic Online Gaming Questionnaire Short-Form showed that the original six-factor model yielded appropriate fit to the data, and thus the POGQ-SF has appropriate psychometrically properties.