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Dynamic Bin Packing (DBP) is a variant of classical bin packing, which assumes that items may arrive and depart at arbitrary times. Existing works on DBP generally aim to minimize the maximum number of bins ever used in the packing. In this paper, we consider a new version of the DBP problem, namely, the MinTotal DBP problem which targets at minimizing the(More)
Dynamic Bin Packing (DBP) is a variant of classical bin packing, which assumes that items may arrive and depart at arbitrary times. Existing works on DBP generally aim to minimize the maximum number of bins ever used in the packing. In this paper, we consider a new version of the DBP problem, namely, the MinTotal DBP problem which targets at minimizing the(More)
In DVEs, the primary task is to maintain a consistent view of the virtual world among all users. Multi-server architecture has been shown to have good scalability to support a large population of users in DVEs. One of the key issues in the design of an efficient and scalable Multi-server Distributed Virtual Environment (MSDVE) is the partitioning, which(More)
In Distributed Virtual Environments (DVEs), the primary task is to maintain a consistent view of the virtual world among all users. Multi-server architecture has been shown to have good scalability to support a large population of users in DVEs. In the zone-based Multi-server Distributed Virtual Environment (MSDVE), zone mapping and client assignment are(More)
Snapshot technology is becoming prevalent to perform data protection and other tasks such as data mining and data cloning. To improve the performance and reliability of the traditional Linux LVM snapshot, we propose a novel cached dependent snapshot system, ESnap. ESnap decreases the total amount of data copy effectively using the data dependency among(More)
Cloud gaming is becoming increasingly popular. The basic idea of cloud gaming is to run games on cloud servers and let players interact with games through thin clients. As the player population grows, the cloud gaming service provider needs to maintain a large number of cloud servers for running the game instances requested by the players. A primary concern(More)
Cloud-based systems often face the problem of dispatching a stream of jobs to run on cloud servers in an online manner. Each job has a size that defines the resource demand for running the job. Each job is assigned to run on a cloud server upon its arrival and the job departs after it completes. The departure time of a job, however, is not known at the time(More)
The primary task of distributed virtual environments (DVEs) is to maintain a consistent view of the virtual world among all users. Multi-server architecture has been shown to have good scalability to support a large population of users in DVEs. However, some of the servers' resources like CPU, memory and network bandwidth can still get saturated as the(More)
By sharing resources among peers in peer-to-peer network, application layer multicast (ALM) has been shown an efficient way to improve the scalability and reduce the latency of communication. To deploy ALM in peer-to-peer distributed interactive applications (DIAs), the property of many-to-many communication of DIA demands multiple multicast trees to be(More)