Is it possible to transfer real-world sculpting expertise to a virtual space? Through digital pottery, the answer is yes. Digital pottery is a collection of systems that makes it convenient to make pottery in 3D space. In this study, we present a natural & tangible user interface system that fluently connects users' real-world sculpting experience to… (More)
In this study, we implemented a telepresence racing game that enables real-time, face-to-face interaction between the players. Both the spatial and social aspects of presence were achieved by integrating mature devices, which resulted in commercial RC cars equipped with both smartphones and augmented reality tags. Users drove their cars using the physical… (More)
The <i>Modern Video Processor</i> is a skeuomorphic metaphor to reminisce about the simple days when talking to machines just meant plugging cables, switching buttons, and rotating dials.
<i>Cloud Pink</i> is an immersive media installation with a giant stretchable fabric that covers the entire gallery ceiling. Viewers can poke this sky with their fingers, stirring the simulated pink cloud that floats on it.
Drum On is a prototype system to enhance personal instrument practice that may conventionally create boredom and limitation. The MIDI signal generating from the electrical drum is handled by a computer and each animating image interacts with this signal. The images displayed on the drum by a projector are animated to directly give rhythm cues for the drum… (More)
In this paper, we address the problem of designing and implementing low-cost yet effective user interfaces for interactive computer games that heavily use physically-based animation. Due to the nature of a physics-driven gaming setup in our system, we require that the interfaces should mimic the tangibility of real-world interfaces to maximize the… (More)