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Journals and Conferences
Is it possible to transfer real-world sculpting expertise to a virtual space? Through digital pottery, the answer is yes. Digital pottery is a collection of systems that makes it convenient to make pottery in 3D space. In this study, we present a natural & tangible user interface system that fluently connects users' real-world sculpting experience to… (More)
In this study, we implemented a telepresence racing game that enables real-time, face-to-face interaction between the players. Both the spatial and social aspects of presence were achieved by integrating mature devices, which resulted in commercial RC cars equipped with both smartphones and augmented reality tags. Users drove their cars using the physical… (More)
Drum On is a prototype system to enhance personal instrument practice that may conventionally create boredom and limitation. The MIDI signal generating from the electrical drum is handled by a computer and each animating image interacts with this signal. The images displayed on the drum by a projector are animated to directly give rhythm cues for the drum… (More)
The <i>Modern Video Processor</i> is a skeuomorphic metaphor to reminisce about the simple days when talking to machines just meant plugging cables, switching buttons, and rotating dials.
S[tr]eam is a video art installation that straddles the boundaries between video projection and sculptural object. The project examines the capability of the digital to enhance or confuse the human perceptual experience of the environment. The mind’s capacity for learning, pattern grouping, and reification enable swift perceptual comprehension. At the same… (More)
Imagine yourself walking along a calm beach at night. It's dark and all you hear and feel are breaking waves and sand between your toes. You sit on the beach and start digging up the sand, creating ditches and hummocks. Right at that moment, light swells up from the bottom of your terrain and it gradually becomes a sea of clouds. Suddenly your ditch becomes… (More)
<i>Levitate</i> is a kinetic sculpture composed of levitated ping-pong balls in acrylic tubes that interact with audiences.
In this paper, we address the problem of designing and implementing low-cost yet effective user interfaces for interactive computer games that heavily use physically-based animation. Due to the nature of a physics-driven gaming setup in our system, we require that the interfaces should mimic the tangibility of real-world interfaces to maximize the… (More)
<i>Memoirs</i> is an interactive installation piece. It is a memoir of humanity's struggle to invent home appliances in pursuit of happiness. The piece is composed of a brown TV tube panel with a Polaroid camera on top. Its antique look stimulates a sense of nostalgia for old-fashioned home appliances. As you come close to the piece, a custom-made Polaroid… (More)
<i>Cloud Pink</i> is an immersive media installation with a giant stretchable fabric that covers the entire gallery ceiling. Viewers can poke this sky with their fingers, stirring the simulated pink cloud that floats on it.