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In this paper, we describe two experiments for examining how designers think with drawings in order to generate visual images of the design object. In the first experiment, we assigned to subjects the task of designing a chair, which evokes a 'sad image'. An assumption of our work, based on previous experiments, is that an abstract keyword is more difficult(More)
This paper proposes a model of meta-reflection and in-depth analysis of the knowledge creation process (KCP). The authors focus on observation of the KCP in research on creative design. The new method of meta-reflection is applied both to reflection on 'research about design creativity' and object of research—'design creativity'. One result of the applied(More)
In this study, we propose a method for the design of a creative and emotional motion. Our work is based on the hypothesis that a creative motion that is beyond the ordinary human imagination can produce emotional impressions that resonate with deep feeling. The proposed method involves computer implementation of motion blending, movement analogous to(More)
In this study, we develop a method for designing an emotional and creative motion that resonates with deep feelings. This study is based on the hypothesis that motion that is beyond ordinary human imagination can produce emotional impressions that resonate with deep feelings. The proposed method involves an analogy with natural objects, the blending of(More)
Our goal was to understand potential aspects of cognitive fixedness in people who possess traditional viewpoints. We conducted an experiment that involved design training (in-studio design and creativity training). We observed several stages of idea generation during which artisans generated ideas for new design of traditional wooden sandals. During the(More)
This study examined the relationship between human body movements and emotion based on Laban Movement Analysis (LMA). Ten participants participated in the experiment in which they stayed at a small resting room while hearing pleasant or unpleasant sounds. After the stay at the room, the participants rated their subjective emotional states. Participants'(More)