Yukari Nagai

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In this paper, we describe two experiments for examining how designers think with drawings in order to generate visual images of the design object. In the first experiment, we assigned to subjects the task of designing a chair, which evokes a 'sad image'. An assumption of our work, based on previous experiments, is that an abstract keyword is more difficult(More)
This paper proposes a model of meta-reflection and in-depth analysis of the knowledge creation process (KCP). The authors focus on observation of the KCP in research on creative design. The new method of meta-reflection is applied both to reflection on 'research about design creativity' and object of research—'design creativity'. One result of the applied(More)
In this study, we propose a method for the design of a creative and emotional motion. Our work is based on the hypothesis that a creative motion that is beyond the ordinary human imagination can produce emotional impressions that resonate with deep feeling. The proposed method involves computer implementation of motion blending, movement analogous to(More)
In this study, we develop a method for designing an emotional and creative motion that resonates with deep feelings. This study is based on the hypothesis that motion that is beyond ordinary human imagination can produce emotional impressions that resonate with deep feelings. The proposed method involves an analogy with natural objects, the blending of(More)
Our goal was to develop a co-creation model that might empower cognitive fixedness of traditional artisans. First, we studied two prior studies on cognitive modeling; Study (a) demonstrated that abilities to capture and utilize stimuli during extreme levels of cognitive fixedness may lead to unconventional ways of thinking, thus, it requires participatory(More)