Learn More
  • Fernando Miguel Pais, Graça Lobo, +39 authors Donna Eiskamp
  • 2000
Dissertação apresentada para obtenção do Grau de Doutor em Engenharia do Ambiente, ABSTRACT Genetic algorithms (GAs) have been used to solve difficult optimization problems in a number of fields. One of the advantages of these algorithms is that they operate well even in domains where little is known, thus giving the GA the flavor of a general purpose(More)
Calculating computer-generated holograms takes a tremendous amount of computation time. We propose a fast method for calculating object lights for Fresnel holograms without the use of a Fourier transform. This method generates object lights of variously shaped patches from a basic object light for a fixed-shape patch by using three-dimensional affine(More)
This paper proposes a new computer generated hologram (CGH) method that considers the reflectance distribution on object surfaces and reflected images. The reflectance distributions are generated from phase differences determined by the shape of the object surface, which is constructed by using the Blinn and Torrance-Sparrow reflection models. Moreover, the(More)
Holography is an ideal 3D display technique, which shows us beautiful 3D images. It is hoped that 3D holo TV that is a 3D television system using holographic principle will be put to practical use. However, there are some difficulties to realize it. One of them is a capturing method under a natural light, because it required a laser light illumination in a(More)
In recent years, an increased effort to design, build, and operate small satellites has taken place in universities and laboratories all over the world. These micro-satellites (or nano-satellites) provide numerous flight opportunities for science experiments at a fraction of the cost of larger traditional missions. In addition, there has been an increasing(More)
Computer-generated holograms (CGHs) using multiview images (MVIs) are holograms generated with multiple ordinary cameras. This process typically requires a huge number of cameras arranged at high density. In this paper, we propose a method to improve CGH using MVIs that obtains the MVIs by using voxel models rather than cameras. In the proposed method the(More)
The point-based method and fast-Fourier-transform-based method are commonly used for calculation methods of computer-generation holograms. This paper proposes a novel fast calculation method for a patch model, which uses the point-based method. The method provides a calculation time that is proportional to the number of patches but not to that of the point(More)
This paper presents a calculation method of computer-generated holograms that involves removing the hidden surface and provides realistic rendering. The method was based on the ray-tracing method that simulates rays traveling paths. Rays are cast from every elementary hologram into virtual objects and then the traveling paths of the rays are determined.(More)