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This paper presents a stereo matching algorithm using the dynamic programming technique. The stereo matching problem, that is, obtaining a correspondence between right and left images, can be cast as a search problem. When a pair of stereo images is rectified, pairs of corresponding points can be searched for within the same scanlines. We call this search(More)
In stereo algorithms with more than two cameras, the improvement of accuracy is often reported since they are robust against noise. However, another important aspect of the polynocular stereo, that is the ability of occlusion detection, has been paid less attention. We intensively analyzed the occlusion in the camera matrix stereo (SEA) and developed a(More)
Facial micro-expressions were proven to be an important behaviour source for hostile intent and danger demeanour detection [1]. In this paper, we present a novel approach for facial micro-expressions recognition in video sequences. First, 200 frame per second (fps) high speed camera is used to capture the face. Second, the face is divided to specific(More)
Visualizing occluded objects is a useful applications of Mixed Reality (MR), which we call "see-through vision." For this application, it is important to display occluded objects in such a manner that they can be recognized intuitively by the user.Here, we evaluated five visualization methods for see-through vision that help the user to intuitively(More)
This paper presents a new outdoor mixed-reality system designed for people who carry a camera-attached small handy device in an outdoor scene where a number of surveillance cameras are embedded. We propose a new functionality in outdoor mixed reality that the handy device can display live status of invisible areas hidden by some structures such as(More)
If a pattern is projected onto a concave screen,the desired view cannot be correctly observed due to the influence of inter-reflections. This paper proposes a simple but effective technique for photometric compensation in consideration of inter-reflections. The compensation is accomplished by canceling inter-reflections estimated by the radiosity method.(More)
A live 3D video system in a real soccer stadium is presented. Players on the pitch are represented with a simplified 3D model. The model is reconstructed from multiple videos obtained by nine CCD cameras surrounding the pitch. Observers can watch the game from arbitrary viewing position. By using real textures of the players, realistic video presentation is(More)
This paper presents a novel video editing model. In this model, a video is considered as a sequence of small boxes each of which has a length of 0.5 or 1 second, and editing is defined as the problem of filling each box with an appropriate shot. Each editing rule is implemented independently of the others, as an evaluation function or a constraint for(More)