Yuanyuan Jiang

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—In this paper, we analyze an improved DOG filter with different parameters in horizontal and vertical directions and the improved filter uses oval recognition domain instead of round recognition domain of classic DOG filter. The improved filter is used to compare with major illumination pretreatment methods. The experiment result shows the improved method(More)
OBJECTIVE This study examines the relative relationships of self- and other-reports of adult ADHD symptoms to important life competencies, and also investigates whether self- and other-reports of ADHD symptoms are differentially associated with interrater differences in reports of competence. METHOD A total of 91 women completed a self-perception(More)
Research indicates that on average, children with attention-deficit/hyperactivity disorder (ADHD) overestimate their competence in various domains. ADHD also frequently co-occurs with disorders involving aggressive and depressive symptoms, which themselves seem to influence estimations of self-competence in social, academic, and behavioral domains. In(More)
BACKGROUND A functional vestibular system is a prerequisite for motion sickness (MS) to occur. The otolithic organs (saccule and utricle) are currently considered to be important in the pathogenesis of MS. Recent investigations have demonstrated that the ocular vestibular evoked myogenic potentials (oVEMP) test is an objective evaluation of utricular(More)
This study assessed children's overestimations of self-competence (positively biased self-perceptions or positive bias [PB]) relative to parent/teacher ratings of children's competence in predicting children's adjustment in a new setting. Eighty-five children (13 boys and 11 girls with Attention-Deficit/Hyperactivity Disorder [ADHD]; 30 boys and 31 girls(More)
We investigated how people jointly coordinate their decisions and actions with a computer-generated character (agent) in a large-screen virtual environment. The task for participants was to physically cross a steady stream of traffic on a virtual road without getting hit by a car. Participants performed this task with another person or with a(More)
This paper presents an experiment conducted in a large-screen immersive virtual environment to evaluate how texting pedestrians respond to permissive traffic alerts delivered via their cell phone. We developed a cell phone app that delivered information to texting pedestrians about when traffic conditions permit safe crossing. We compared gap selection and(More)