Data Set Used
— New source-level models for aggregated HTTP traffic and a design for their integration with the TCP transport layer are built and validated using two large-scale collections of TCP/IP packet header traces. An implementation of the models and the design in the ns network simulator can be used to generate web traffic in network simulations.
Liu's inference is a process of deriving consequences from uncertain knowledge or evidence via the tool of conditional uncertainty. Using identification functions, this paper derives some expressions of Liu's inference rule for uncertain systems. This paper also discusses Liu's inference rule with multiple antecedents and with multiple if-then rules.
In this paper, we consider the transition complexity of regular languages based on the incomplete deterministic finite automata. A number of results on Boolean operations have been obtained. It is shown that the transition complexity results for union and complementation are very different from the state complexity results for the same operations. However,… (More)
MOTIVATION Identifying different cancer classes or subclasses with similar morphological appearances presents a challenging problem and has important implication in cancer diagnosis and treatment. Clustering based on gene-expression data has been shown to be a powerful method in cancer class discovery. Non-negative matrix factorization is one such method… (More)
Operators of large networks and providers of network services need to monitor and analyze the network traffic flowing through their systems. Monitoring requirements range from the long term (e.g., monitoring link utilizations, computing traffic matrices) to the ad-hoc (e.g. detecting network intrusions, debugging performance problems). Many of the… (More)
The increasing number of people playing games on touch-screen mobile phones raises the question of whether touch behaviors reflect players’ emotional states. This prospect would not only be a valuable evaluation indicator for game designers, but also for real-time personalization of the game experience. Psychology studies on acted touch behavior show… (More)
Given an input sequence of data, a motif is a repeating pattern, possibly interspersed with "dont care" characters. The data could be a sequence of characters or sets of characters or even real values. In the first two cases, the number of motifs could potentially be exponential in the size of the input sequence and in the third case there could be infinite… (More)