Yosuke Akatsuka

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This paper describes our study into the concept of using rewards in a classifier system applied to the acquisition of decision-making algorithms for agents in a soccer game. Our aim is to respond to the changing environment of video gaming that has resulted from the growth of the Internet, and to provide bug-free programs in a short time. We have already(More)
In this paper, we discuss dependencies on player formation when using a classifier system in a decision algorithm for agents in a soccer game. Our aim is to respond to the changing environment of video gaming that has resulted from the growth of the Internet, and to provide bug-free programs in a short time. We have already proposed a bucket brigade(More)
In recent years, the video-game environment has begun to change due to the explosive growth of the Internet. As a result, it makes the time for maintenance longer and the development cost increased. In addition, the life cycle of the game program shortens. To solve the above-mentioned problem, we have already proposed the event-driven hybrid learning(More)
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