Yoshihiro Kosaka

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This paper explores a method for creating large-scale urban 3D models using Historical GIS data. The method is capable of automatically generating realistic VR models based on GIS data at a low cost. 3D models of houses are created from polygon data, fences from line data, and pedestrians and trees from point data. The method is applied to the Virtual Kyoto(More)
This paper explores a method for reconstructing large-scale 3D urban areas from 2D data of the Geographic Information System (GIS). Our approach enables automatic reconstruction of 3D models of houses using the GIS data. The main target of the automatic generation of 3D models is the city of Kyoto in the Edo era and the houses peculiar to the urban area of(More)
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