Yoon Jeon Kim

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Digital games are very popular in modern culture. The authors are examining ways to leverage these engaging environments to assess and support student competencies. The authors examine gameplay and learning using a physics game they developed called Newton's Playground. The sample consisted of 167 eighth-and ninth-grade students who played Newton's(More)
Educators today are increasingly interested in using game-based assessment to assess and support students' learning. In the present study, we investigated how changing a game design element, linearity in gameplay sequences, influenced the effectiveness of game-based assessment in terms of validity, reliability, fairness, learning, and enjoyment. Two(More)
PURPOSE To investigate correlations between preoperative and postoperative foveal microstructures in patients with macula-off rhegmatogenous retinal detachment (RRD). METHODS We reviewed the records of 31 eyes from 31 patients with macula-off RRD who had undergone successful re-attachment surgery. We analyzed data obtained from complete ophthalmologic(More)
In Education (as in many other fields) it is common to create complex systems to assess the state of latent properties of individuals — the knowledge, skills, and abilities of the students. Such systems usually consist of several processes including (1) a context determination process which identifies (or creates) tasks—contexts in which evidence can be(More)
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