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This paper reviews the state of the art in the display and perception of walking generated sounds and tactile vibrations, and their current and potential future uses in interactive systems. As non-visual information sources that are closely linked to human activities in diverse environments, such signals are capable of communicating about the spaces we(More)
Locomotion generates multisensory information about walked-upon objects. How perceptual systems use such information to get to know the environment remains unexplored. The ability to identify solid (e.g., marble) and aggregate (e.g., gravel) walked-upon materials was investigated in auditory, haptic or audio-haptic conditions, and in a kinesthetic condition(More)
We describe an emergent field of considerable relevance to the auditory display community – that of sonic interaction design for everyday artifacts. It is positioned at the intersection of auditory display, product interaction design, and ubiquitous computing. We describe an exploration of this field that we have undertaken in a workshop setting, with an(More)
Floor surfaces are notable for the diverse roles that they play in our negotiation of everyday environments. Haptic communication via floor surfaces could enhance or enable many computer-supported activities that involve movement on foot. In this paper, we discuss potential applications of such interfaces in everyday environments and present a haptically(More)
We present a floor tile designed to provide the impression of walking on different ground materials, such as gravel, carpet, or stone. The device uses affordable and commercially available vibrotactile actua-tors and force sensors, and as such might one day be cost-effectively used in everyday environments. The control software is based on a lumped model of(More)
BACKGROUND The haptic perception of ground compliance is used for stable regulation of dynamic posture and the control of locomotion in diverse natural environments. Although rarely investigated in relation to walking, vibrotactile sensory channels are known to be active in the discrimination of material properties of objects and surfaces through touch.(More)
This paper reports on an approach to the design of continuous sonic feedback in tangible interfaces, and on quantitative evaluation methods intended to guide such design tasks. The issues it addresses may be of central relevance to areas of the emerging discipline of sonic interaction design that have begun to address the unique problems of designing sound(More)
Sonic Interaction Design (SID) is an emerging field that is positioned at the intersection of auditory display, ubiquitous computing, interaction design, and interactive arts. SID can be used to describe practice and inquiry into any of various roles that sound may play in the interaction loop between users and artifacts, services, or environments, in(More)