Learn More
To apply enactive principles within human–computer interaction poses interesting challenges to the way that we design and evaluate interfaces, particularly those that possess a strong sensorimotor character. This article surveys the field of tactile sensory substitution, an area of science and engineering that lies at the intersection of such research(More)
This paper reviews the state of the art in the display and perception of walking generated sounds and tactile vibrations, and their current and potential future uses in interactive systems. As non-visual information sources that are closely linked to human activities in diverse environments, such signals are capable of communicating about the spaces we(More)
Locomotion generates multisensory information about walked-upon objects. How perceptual systems use such information to get to know the environment remains unexplored. The ability to identify solid (e.g., marble) and aggregate (e.g., gravel) walked-upon materials was investigated in auditory, haptic or audio-haptic conditions, and in a kinesthetic condition(More)
We describe an emergent field of considerable relevance to the auditory display community – that of sonic interaction design for everyday artifacts. It is positioned at the intersection of auditory display, product interaction design, and ubiquitous computing. We describe an exploration of this field that we have undertaken in a workshop setting, with an(More)
Floor surfaces are notable for the diverse roles that they play in our negotiation of everyday environments. Haptic communication via floor surfaces could enhance or enable many computer-supported activities that involve movement on foot. In this paper, we discuss potential applications of such interfaces in everyday environments and present a haptically(More)
BACKGROUND The haptic perception of ground compliance is used for stable regulation of dynamic posture and the control of locomotion in diverse natural environments. Although rarely investigated in relation to walking, vibrotactile sensory channels are known to be active in the discrimination of material properties of objects and surfaces through touch.(More)
We present a floor tile designed to provide the impression of walking on different ground materials, such as gravel, carpet, or stone. The device uses affordable and commercially available vibrotactile actua-tors and force sensors, and as such might one day be cost-effectively used in everyday environments. The control software is based on a lumped model of(More)
– We present a floor-space design that provides the impression of walking on various terrains by rendering graphical, audio and haptic stimuli synchronously with low latency. Currently, interactive floors tend to focus on visual and auditory feedback but have neglected to explore the role of haptics. Our design recreates these three modalities in a direct(More)
We present techniques to enable users to interact on foot with simulated natural ground surfaces in immersive virtual environments. Position and force estimates from in-floor force sensors are used to enable interaction with deformable ground surfaces, such as soil or ice, presented in a virtual environment and accompanied by plausible auditory, and(More)