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The problem of estimating human gaze from eye appearance is regarded as mapping high-dimensional features to low-dimensional target space. Conventional methods require densely obtained training samples on the eye appearance manifold, which results in a tedious calibration stage. In this paper, we introduce an adaptive linear regression (ALR) method for(More)
An object model for computer graphics applications should contain two aspects of information: shape and reflectance properties of the object. A number of techniques have been developed for modeling object shapes by observing real objects. In contrast, attempts to model reflectance properties of real objects have been rather limited. In most cases, modeled(More)
This article describes a design and implementation of an augmented desk system, named EnhancedDesk, which smoothly integrates paper and digital information on a desk. The system provides users an intelligent environment that automatically retrieves and displays digital information corresponding to the real objects (e.g., books) on the desk by using computer(More)
Portable high-quality sports cameras (e.g. head or helmet mounted) built for recording dynamic first-person video footage are becoming a common item among many sports enthusiasts. We address the novel task of discovering firstperson action categories (which we call ego-actions) which can be useful for such tasks as video indexing and retrieval. In order to(More)
Describing the color and textural information of a person image is one of the most crucial aspects of person re-identification. In this paper, we present a novel descriptor based on a hierarchical distribution of pixel features. A hierarchical covariance descriptor has been successfully applied for image classification. However, the mean information of(More)
In this paper, we introduce a method for recovering an illumination distribution of a scene from image brightness inside shadows cast by an object of known shape in the scene. In a natural illumination condition, a scene includes both direct and indirect illumination distributed in a complex way, and it is often difficult to recover an illumination(More)
This paper describes a new method for estimating the illumination distribution of a real scene from a radiance distribution inside shadows cast by an object in the scene. First, the illumination distribution of the scene is approximated by discrete sampling of an extended light source. Then the illumination distribution of the scene is estimated from a(More)
In this paper, we present a robust method for creating a triangulated surface mesh from multiple range images. Our method merges a set of range images into a volumetric implicit-surface representation which is converted to a surface mesh using a variant of the marching-cubes algorithm. Unlike previous techniques based on implicit-surface representations,(More)