Yibing Jiang

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The challenges of character shading in Uncharted 4: volumetric feeling of the hair, using shader packages for different surfaces, performance for main characters and crowds, dynamic wear and tear. The Naughty Dog team debated which should be more important: image quality or creativity of character design, since it's already challenging enough to make sure(More)
Rendering technology for Uncharted 4 underwent a major overhaul in order to fit the needs of the game and the power of the PlayStation 4. The design requirements specified a huge variety of locations and looks, with many one-off features for particular scenes. The art direction called for a more "painterly" look, while the art team wanted the predictability(More)
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