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Web courses are widely available on the Internet. However, individualized course content for each student is hard to deal with. In this paper, we propose a new system, as well as a set of algorithms, for the automatic generation of individualized course contents and tests. The algorithms are based on a newly proposed method, called the SPC table. Experience(More)
How to recognize the shape gesture for new human-computer interface without controller required and bring entertainment, games industries and information appliances in new ways. In this paper, we would illustrate a real-time hand gesture recognition system by using shape context matching and cost matrix. The shape context is taken as a basis description for(More)
More video streaming technologies supporting distance learning systems are becoming popular among distributed network environments. In this paper, the authors develop a multimedia authoring tool for adaptive e-learning by using characterization of extended media streaming technologies. The distributed approach is based on an ontology-based model. Suppose a(More)
Hand gesture recognition is a new challenge to convey information such as input data or to control devices and applications such as computers, games, PDAs, browsers, cell phones, information appliances and MP3 audio players, etc. Image-based techniques detect a gesture by capturing pictures of a user’s hand signs during the course of a gesture, and to(More)
Video understanding is a gigantic potential for effective access the video content through content management system. Related technologies for to analysis and make event mining in video content processing issues are become more and more important. In this paper, we developed a shot ontology description based for the basketball video. Shot ontology is(More)
In this paper, we proposed an advanced Petri Net model to manage the workflow of a web-based multiple participants in virtual University. The presented approach not only can conspicuously help the developer to comprehend the interaction relationship but also to easily construct a shared and trusted virtual world. This approach was based on the scaffolding(More)
Multimedia presentation systems require flexible support for the modeling of multimedia content models. Many presentation systems provide the synchronized, sequential or concurrent, and possible interactive, transfer of streams multimedia data such as audio, video, text and annotations using with network facilities. However, our through investigation of(More)
Reference feedback contains the positive and negative feedback ranks. User's relevance feedback rank can derivate as the User's preference. In this paper, we addressed the user's relevance feedback technology to reflect the degree of user's preferences of what he liked. The personal preference and general preference could be considered in this paper. The(More)
Since the mass growing amount of sports video has been produced, how to analysis and to make event mining in video content management issues are become more and more important. In this paper, we developed a shot ontology description based for the basketball video. Shot ontology is inferred by shot manipulations those included: shot detection, shot type(More)