Yenny Méndez

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We present preliminary work towards the inclusion of emotions during the evaluation of interactive systems. Our approach comprises four major phases: Selection of relevant emotions; analysis of relationships between emotions and interactive systems; selection of detection mechanisms; and application of evaluation methods.
Usa b ilty is an imp or ta n t a sp ect in the softwa r e development. Technologies provide us with scenarios which br ing tools to support this kind of evaluation in a collaborative manner if people are disper sed geogr aphically. This paper exposes a mech a n ism to d evelop u sa b ility colla b or a tor y, in tegr a t in g r(More)
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