Yazhou Huang

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While interactive virtual humans are becoming widely used in education , training and therapeutic applications, building animations which are both realistic and parameterized in respect to a given scenario remains a complex and time–consuming task. In order to improve this situation, we propose a framework based on the direct demonstration and(More)
— We introduce an approach for enabling sampling-based planners to compute motions with humanlike appearance. The proposed method is based on a space of blendable example motions collected by motion capture. This space is explored by a sampling-based planner that is able to produce motions around obstacles while keeping solutions similar to the original(More)
Humanoid three-dimensional (3D) models can be easily acquired through various sources, including through online marketplaces. The use of such models within a game or simulation environment requires human input and intervention in order to associate such a model with a relevant set of motions and control mechanisms. In this paper, we demonstrate a pipeline(More)
Humanoid 3D models can be easily acquired through various sources, including online. The use of such models within a game or simulation environment requires human input and intervention in order to associate such a model with a relevant set of motions and control mechanisms. In this paper, we demonstrate a pipeline where humanoid 3D models can be(More)
— This paper presents a multi-skill motion planner which is able to sequentially synchronize parameterized motion skills in order to achieve humanoid motions exhibiting complex whole-body coordination. The proposed approach integrates sampling-based motion planning in continuous parametric spaces with discrete search over skill choices, selecting the search(More)
Achieving autonomous virtual humans with coherent and natural motions is key for being effective in many educational, training and therapeutic applications. Among several aspects to be considered, the gaze behavior is an important non-verbal communication channel that plays a vital role in the effectiveness of the obtained animations. This paper focuses on(More)
Two studies investigated the nature of environmental context on various parameters of pointing. The results revealed the need for extreme temporal precision and the need for efficient algorithms to parse out different styles of pointing. Most variability in pointing came from individual differences, and a method to classify the kind of point and derive its(More)