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We consider a source node broadcasting to two receivers over a general erasure channel with receiver feedback. We characterize the capacity region of the channel and construct algorithms based on linear network coding (either randomized or depending on channel dynamics) that achieve this capacity. We then consider stochastic arrivals at the source for the(More)
We consider game theoretic models of wireless medium access control (MAC) in which each transmitter makes individual decisions regarding their power level or transmission probability. This allows for scalable distributed operation; however, it can also enable users to pursue malicious objectives such as jamming other nodes to deny them service. We study(More)
In this paper, we address the problem of communication over the relay channel from the perspective of a stochastic game and evaluate the fundamental tradeoffs between direct communication and relaying through a detailed foray into the questions of throughput, delay and energy-efficiency. We consider a simple wireless ad-hoc network with a transmitter , a(More)
In wireless networks, throughput optimization is an essential performance objective that cannot be adequately characterized by a single criterion (such as the minimum transmitted or sum-delivered throughput) and should be specified over all source-destination pairs as a rate region. For a simple and yet fundamental model of tandem networks, a cross-layer(More)
— In this paper, we address the random access problem from the perspective of a stochastic game. We allow selfish as well as cooperative users to select their retransmission strategies depending on several performance requirements, which involve throughput, delay and transmission costs. We first consider a simple slotted collision channel with packet(More)