• Publications
  • Influence
Enticing People to Interact with Large Public Displays in Public Spaces
This paper describes a system – the Opinionizer – which is designed and placed in two authentic social gatherings, intended to encourage socializing and interaction, and presents a model of public interaction flow, which is used as the basis for design recommendations for encouraging public participation.
Interaction Design: Beyond Human-Computer Interaction
Interaction Design offers a cross-disciplinary, practical and process-oriented approach to Human Computer Interaction, showing not just what principles ought to apply to Interaction Design, but crucially how they can be applied.
External cognition: how do graphical representations work?
This analysis reveals a fragmented and poorly understood account of how graphical representations work, exposing a number of assumptions and fallacies, and proposes a new agenda for graphical representation research.
Moving on from Weiser's Vision of Calm Computing: Engaging UbiComp Experiences
  • Y. Rogers
  • Computer Science
  • 17 September 2006
It is described how pervasive technologies can be added to the mix, outlining three areas of practice where there is much potential for professionals and laypeople alike to combine, adapt and use them in creative and constructive ways.
HCI Theory: Classical, Modern, and Contemporary
The book charts the theoretical developments in HCI, both past and present, reflecting on how theories have been conceptualized, what was promised, how they have been used and which has made the most impact in the field -- and the reasons for this.
Interaction Design - Beyond Human-Computer Interaction, 3rd Edition
The third edition of Interaction Design adds, develops and updates cases, examples and questions to bring the book in line with the latest in Human Computer Interaction.
Designing for or designing with? Informant design for interactive learning environments
A new framework, called ‘informant design’, is described, which advocates efficiency of input from different people: maximizing the value of contributions from various informants and design team members at different stages of the design process.
New theoretical approaches for human-computer interaction
  • Y. Rogers
  • Biology
    Annu. Rev. Inf. Sci. Technol.
  • 22 September 2005
This chapter discusses why this is so and suggests that different kinds of mechanisms are needed that will enable both designers and researchers to better articulate and theoretically ground the challenges facing them today.
Interaction design gone wild: striving for wild theory
Interaction designers, with less technical expertise and modest resources, can conjure, create, and deploy a diversity of prototypes in all manner of places in the everyday world. The outcome of
Ambient wood: designing new forms of digital augmentation for learning outdoors
An outdoors learning experience is designed, aimed at encouraging students to carry out contextualized scientific enquiry and to reflect on their interactions, with a framework of the different forms of digital augmentation and the different processes by which they can be accessed.