• Publications
  • Influence
Contact-aware nonlinear control of dynamic characters
TLDR
This paper introduces a locomotion system that generates high-quality animation of agile movements using nonlinear controllers that plan through such contact changes. Expand
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Capturing dynamic memory reference behavior with adaptive cache topology
TLDR
The adaptive group-associative cache is able to achieve a hit ratio that is consistently better than that of a 4-way set-associateative cache while maintaining the fast access time of a direct-mapped cache. Expand
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Motion fields for interactive character locomotion
TLDR
We propose a novel representation of motion data and control of virtual characters that gives highly agile responses to user input and allows a natural handling of arbitrary external disturbances. Expand
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Motion fields for interactive character locomotion
TLDR
We propose a novel representation of motion data and control that enables characters with both highly agile responses to user input and natural handling of arbitrary external disturbances. Expand
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Compact character controllers
TLDR
We present methods for creating compact and efficient data-driven character controllers that dramatically reduce the computation and storage requirement of controllers and enable very complex behaviors. Expand
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Space-time planning with parameterized locomotion controllers
TLDR
We present a technique for efficiently synthesizing animations for characters traversing complex dynamic environments. Expand
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Character animation in two-player adversarial games
TLDR
The incorporation of randomness is critical for the believability and effectiveness of controllers for characters in competitive games. Expand
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Automatic pose-independent 3D garment fitting
TLDR
We propose an automated 3D garment fitting system that fits the garment model to a target human model without any user guidance even when the reference and target human models have different poses. Expand
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Motion Fields for Interactive Character Animation
We propose a novel representation of motion data and control which gives characters highly agile responses to user input and allows a natural handling of arbitrary external disturbances. OurExpand
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Multi‐Resolution Cloth Simulation
TLDR
We propose a novel multiresolution cloth simulation method that simplifies linear system that do not require a high resolution, in order to improve the performance of cloth simulation. Expand
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