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Depth-Image-Based Rendering (DIBR) is widely used to generate virtual view of a scene from a known view with associated depth map in 3D video applications. However, disocclusion arises in image warping of DIBR. Many hole-filling methods have been proposed such as constant color, horizontal interpolation, horizontal extrapolation, and variational inpainting,(More)
The performance of view synthesis using depth image based rendering (DIBR) highly depends on the accuracy of depth map. Inaccurate boundary alignment between texture image and depth map especially for large depth discontinuities always cause annoying artifacts in disocclusion regions of the synthesized view. Pre-filtering approach and reliability-based(More)
The quality of the synthesized views by Depth Image Based Rendering (DIBR) highly depends on the accuracy of the depth map, especially the alignment of object boundaries of texture image. In practice, the misalignment of sharp depth map edges is the major cause of the annoying artifacts at the disoccluded regions of the synthesized views. Conventional(More)
— Most of the TV manufacturers have released 3DTVs in the summer of 2010 using shutter-glasses technology. 3D video applications are becoming popular in our daily life, especially at home entertainment. Although more and more 3D movies are being made, 3D video contents are still not rich enough to satisfy the future 3D video market. There is a rising demand(More)
The quality of the synthesized views by Depth Image Based Rendering (DIBR) highly depends on the accuracy of the depth map, especially the alignment of object boundaries of texture image. In practice, the misalignment of sharp depth map edges is the major cause of the annoying artifacts at the disoccluded regions of the synthesized views. In this paper, a(More)
Quality of synthesized view by Depth-Image-Based Rendering (DIBR) highly depends on hole filling, especially for synthesized view where large disocclusion exists. Thus, many hole filling methods are proposed to improve the synthesized view quality. Inpainting is the most popular approach to recover the disocclusion regions. However, the conventional(More)
In multiview video coding, disparity compensated prediction exploits the correlation among different views. A common approach is to use the conventional motion compensated prediction to predict disparity effect among different views. However, the same object in different views usually has deformation of different extents and, thus, accurate disparity(More)
A well-known recipe for reducing mask cost component in product development is to place non-redundant elements of layout databases related to multiple products on one reticle plate [1,2]. Such reticles are known as multi-product, multi-layer, or, in general, multi-IP masks. The composition of the mask set should minimize not only the layout placement cost,(More)