Xinhui Cheng

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This paper presents a patch-based method of reconstructing a large-scale fluid surface in which new image is synthesized by stitching small patches of existing texture together. This patch-based sampling is fast and can generate high-quality synthesized texture. Unlike previous algorithms, we creatively apply Poisson equations into synthesis process to(More)
In this paper we introduce a method to extract foreground from an image or a video and blend it into another environment. We analyze the weakness of previous algorithms, and propose a new method to improve the automaticity of the algorithm and reduce interactions with users. Self-adaption threshold and segmentation technique are used to preprocess the(More)
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