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We present RenderAnts, the first system that enables interactive Reyes rendering on GPUs. Taking RenderMan scenes and shaders as input, our system first compiles RenderMan shaders to GPU shaders. Then all stages of the basic Reyes pipeline, including bounding/splitting, dicing, shading, sampling, compositing and filtering, are executed on GPUs using(More)
In most cases authors are permitted to post their version of the article (e.g. in Word or Tex form) to their personal website or institutional repository. Authors requiring further information regarding Elsevier's archiving and manuscript policies are encouraged to visit: Keywords: Fuzzy k-nearest neighbor method Support vector machine Feature extraction(More)
Recent years, various information theoretic based measurements have been proposed to remove redundant features from high-dimensional data set as many as possible. However, most traditional Information-theoretic based selectors will ignore some features which have strong discriminatory power as a group but are weak as individuals. To cope with this problem,(More)
Diffusion curve primitives are a compact and powerful representation for vector images. While several vector image <i>authoring</i> tools leverage these representations, automatically and accurately vectorizing <i>arbitrary</i> raster images using diffusion curves remains a difficult problem. We automatically generate sparse diffusion curve vectorizations(More)
Recently, sparse coding has been successfully applied in visual tracking. The goal of this paper is to review the state-of-the-art tracking methods based on sparse coding. We first analyze the benefits of using sparse coding in visual tracking and then categorize these methods into appearance modeling based on sparse coding (AMSC) and target searching based(More)