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We present RenderAnts, the first system that enables interactive Reyes rendering on GPUs. Taking RenderMan scenes and shaders as input, our system first compiles RenderMan shaders to GPU shaders. Then all stages of the basic Reyes pipeline, including bounding/splitting, dicing, shading, sampling, compositing and filtering, are executed on GPUs using(More)
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We present a technique for interactive relighting in which source radiance, viewing direction, and BRDFs can all be changed on the fly. In handling dynamic BRDFs, our method efficiently accounts for the effects of BRDF modification on the reflectance and incident radiance at a surface point. For reflectance, we develop a BRDF tensor representation that can(More)
Recent years, various information theoretic based measurements have been proposed to remove redundant features from high-dimensional data set as many as possible. However, most traditional Information-theoretic based selectors will ignore some features which have strong discriminatory power as a group but are weak as individuals. To cope with this problem,(More)
Recently, sparse coding has been successfully applied in visual tracking. The goal of this paper is to review the state-of-the-art tracking methods based on sparse coding. We first analyze the benefits of using sparse coding in visual tracking and then categorize these methods into appearance modeling based on sparse coding (AMSC) and target searching based(More)