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Beyond Nintendo: design and assessment of educational video games for first and second grade students
TLDR
The main objective of this study was to evaluate the effects of the introduction of educational videogames into the classroom, on learning, motivation, and classroom dynamics. Expand
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Insulin enhances glucose-stimulated insulin secretion in healthy humans
Islet β-cells express both insulin receptors and insulin-signaling proteins. Recent evidence from rodents in vivo and from islets isolated from rodents or humans suggests that the insulin signalingExpand
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Sustainability Learning through Gaming: An Exploratory Study.
TLDR
This study explored the potential of digital games as learning environments to develop mindsets capable of dealing with complexity in the domain of sustainability. Expand
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A Model to Identify Affordances for Game-Based Sustainability Learning
Sustainability learning requires the assimilation of domain-specific knowledge and the development of mindsets suitable to engage in complex system dynamics to foster sustainable action. There is aExpand
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Using Gameplay Patterns to Gamify Learning Experiences
Gamification refers to the use of gaming elements to enhance user experience and engagement in non-gaming systems. In this paper we report the design and implementation of two higher educationExpand
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Designing and implementing a test for measuring critical thinking in primary school
Abstract The importance of critical thinking in education is underpinned by decades of theoretical and practical work. Differences have been demonstrated between students who receive education inExpand
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Review of Grain Fortification Legislation, Standards, and Monitoring Documents
The majority of countries with mandatory grain fortification requirements document the technical specifications for grain fortification, such as allowable food vehicles and fortification levelsExpand
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Co-located single display collaborative learning for early childhood education
TLDR
We show how small group co-located collaborative learning on a single display computer improves oral language, logical-mathematical and social skills in pre-school children. Expand
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Introducing 1 to 1 in the classroom: A large-scale experience in Chile
TLDR
This paper presents the results of a study that sought to understand how a strategy of Mobile Computer Labs (MCL) has been integrated into 3 rd and 4 th grade teaching-learning practices in 1,591 state schools in Chile. Expand
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