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Multicast communication services, in which the same message is delivered from a source node to an arbitrary number of destination nodes, are being provided in new generation multicomputers. Broadcast is a special case of multicast in which a message is delivered to all nodes in the network. The nCUBE-2, a wormhole-routed hyper-cube multicomputer, provides(More)
The issues of adaptive multicast wormhole routing in 2D mesh multicomputers are studied. Three adaptive multicast wormhole routing strategies are proposed and evaluated. The methods include minimal partially-adaptive, minimal fully-adaptive, and nonminimal adaptive routing. All the algorithms, which are the rst deadlock-free adaptive multicast wormhole(More)
In this paper, we propose a uniform adaptive routing strategy for wormhole-routed hypercube networks that accommodates both unicast and multicast communication. Based on a node labeling method, the resultant routing algorithms are shown to be deadlock-free without requiring virtual channels. The order in which the destinations are visited is important to(More)
In large-scale peer-to-peer (P2P) video-on-demand (VoD) streaming applications, a fundamental challenge is to quickly locate new supplying peers whenever a VCR command is issued, in order to achieve smooth viewing experiences. For many existing commercial systems which use tracker servers for neighbor discovery, the increasing scale of P2P VoD systems has(More)