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This paper describes a benchmark for evaluation of 3D mesh segmentation salgorithms. The benchmark comprises a data set with 4,300 manually generated segmentations for 380 surface meshes of 19 different object categories, and it includes software for analyzing 11 geometric properties of segmentations and producing 4 quantitative metrics for comparison of(More)
This paper investigates "Schelling points" on 3D meshes, feature points selected by people in a pure coordination game due to their salience. To collect data for this investigation, we designed an online experiment that asked people to select points on 3D surfaces that they expect will be selected by other people. We then analyzed properties of the selected(More)
We introduce the Symmetry Factored Embedding (SFE) and the Symmetry Factored Distance (SFD) as new tools to analyze and represent symmetries in a point set. The SFE provides new coordinates in which symmetry is "factored out," and the SFD is the Euclidean distance in that space. These constructions characterize the space of symmetric correspondences between(More)
The goal of our work is to develop an algorithm for automatic and robust detection of global intrinsic symmetries in 3D surface meshes. Our approach is based on two core observations. First, symmetry invariant point sets can be detected robustly using critical points of the Average Geodesic Distance (AGD) function. Second, intrinsic symmetries are(More)
A geodesic is a parameterized curve on a Riemannian manifold governed by a second order partial differential equation. Geodesics are notoriously unstable: small perturbations of the underlying manifold may lead to dramatic changes of the course of a geodesic. Such instability makes it difficult to use geodesics in many applications, in particular in the(More)
Figure 1: Color texture transfer. From left to right: input zebra; output cow, giraffe, and cerburus (a three-headed dog). Abstract Transferring surface properties such as color texture from one 3D mesh to another is a well-known problem, which has become increasingly important as the demand for textured models in games and films has grown. We propose a(More)
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