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In this work a new set of edge-adaptive transforms (EATs) is presented as an alternative to the standard DCTs used in image and video coding applications. These transforms avoid filtering across edges in each image block, thus, they avoid creating large high frequency coefficients. These transforms are then combined with the DCT in H.264/AVC and a transform(More)
Video representations that support view synthesis based on depth maps, such as multiview plus depth (MVD), have been recently proposed, raising interest in efficient tools for depth map coding. In this paper, we derive a new distortion metric that takes into consideration camera parameters and global video characteristics in order to quantify the effect of(More)
New data formats that include both video and the corresponding depth maps, such as multiview plus depth (MVD), enable new video applications in which intermediate video views (virtual views) can be generated using the transmitted/stored video views (reference views) and the corresponding depth maps as inputs. We propose a depth map coding method based on a(More)
Dedication To my lovely Rachel To my lovely Lynn To my lovely Su And to my parents ii Acknowledgements First I would like to express my sincere gratitude to my advisor, Professor Antonio Ortega, for his excellent guidance. Through his invaluable teaching I could learn how to set up and develop an original research project. His vigorous challenges and(More)
This work proposes a new intra prediction coding scheme for depth map images used in view interpolation. The main goal is to design a prediction scheme which can reduce the prediction error energy in blocks with arbitrary edge shapes. This will reduce the rate needed to encode such blocks while also eliminating some of the annoying artifacts caused by(More)
—Depth map compression is important for compact " texture-plus-depth " representation of a 3D scene, where texture and depth maps captured from multiple camera viewpoints are coded into the same format. Having received such format, the decoder can synthesize any novel intermediate view using texture and depth maps of two neighboring captured views via(More)
The objective of this work is to develop a new 3-D video coding system which can provide better coding efficiency with improved subjective quality as compared to existing 3-D video systems. We have analyzed the distortions that occur in rendered views generated using depth image based rendering (DIBR) and classified them in order to evaluate their impact on(More)