Winnie W. Y. Lau

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The field of wearable computing and e-textiles has recently attracted much interest from the research and general community. Recent developments in this field raises the possibility of e-textile construction kits for hobbyists and novices alike. The unique nature of wearable computing and e-textiles also gives it a lot of potential as an educational(More)
There has been much recent work in wearable computing that is directed at democratization of the field, to make it more accessible to the general public and more easily used by the hobbyist user. As the field becomes more diversified, there has also been a shift away from the highly specialized functionality of earlier applications towards aesthetics,(More)
As enrollments in engineering and computer science programs around the world have fallen in recent years, those who wish to see this trend reversed take heart from findings that children are more likely to develop an abiding interest in technology if they are exposed to it at an early age [3, 9]. In line with this research, we now see more summer camps and(More)
To address the unique demands and challenges of educational computing, various kinds of environments, including graphics-rich and textual environments, have been proposed for use in introductory courses to provide students with a rich and interesting learning environment. In our experience, students in Grade 7 and younger respond best to the graphics(More)
—Many studies have attested to the efficacy of integrating innovative methods of teaching computing and engineering, especially for introductory students and at the K-12 level. As an example, robots have been successfully used to teach a wide range of subjects, from introductory programming to artificial intelligence. As a discipline, wearable computing is(More)
Much of the work in making the introductory programming course more attractive to students has centered around the course content. However, many student frustrations and anxieties stem from the assessment of the course: students do not have a clear idea of what they need to do to achieve a certain grade, and whether their work meets the expectations. We(More)
Wearable computing and e-textiles has a lot of potential as an educational computing topic. They allow students to exercise their creativity and imagination while learning about concepts in computing and technology. However, there are still numerous difficulties involved in deploying existing technology in an educational environment. In this paper, we(More)
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