Wim van der Vegt

  • Citations Per Year
Learn More
A large-scale experiment is presented which examines the feasibility of using a new method of peer-support called Ad Hoc Transient Groups (AHTGs) to foster Social Capital of Learning Network participants. In AHTGs participants that have a request are helped by other participants in a dedicated private space (‘ad-hoc’) which exists for a limited amount of(More)
In Cooper, part of the student support will be provided by a Question Answering application in the form of a webservice. Question Answering allows a user to use the content of project document as input to find related documents as well as related experts. Latent Semantic Analysis as an underlying technique is briefly discussed followed by a description of(More)
Software assets are key output of the RAGE project and they can be used by applied game developers to enhance the pedagogical and educational value of their games. These software assets cover a broad spectrum of functionalities – from player analytics including emotion detection to intelligent adaptation and social gamification. In order to facilitate(More)
A large-scale experiment is presented which examines the feasibility of using a new method of peer-support called ad hoc transient groups (AHTGs) to foster social capital of learning network participants. In AHTGs participants that have a request are helped by other participants in a dedicated private space (‘ad-hoc’) which exists for a limited amount of(More)
The chain for learning scenarios (LSs) and learning objects (LOs) comprises five iterative links: (i) development, (ii) publication, (iii) making resources searchable (iv) facilitating their arrangement (v) towards a runnable unit of learning. E-learning specifications and components-based systems embedded in a service-oriented architecture are conditio(More)
For seizing the potential of serious games, the RAGE project funded by the Horizon2020 Programme of the European Commission will make available an interoperable set of advanced technology components (software assets) that support game studios at serious game development. This paper describes the overall software architecture and design conditions that are(More)
  • 1