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RFID (Radio frequency identification) is often seen as an enabling technology for mixed-reality experiences where all kinds of objects, even the most mundane and inanimate, can be equipped to provide interaction between the real and virtual worlds. These mixed-reality experiences could occur in all aspects of our lives, but one of the most easily envisaged(More)
Undoubtedly the biggest success amongst the recent games console releases has been the launch of the Nintendo Wii. This is arguably due to its most innovative attribute—the wireless controller or " Wiimote. " The Wiimote can be used as a versatile game controller, able to detect motion and rotation in three dimensions which allows for very innovative game(More)
Whilst location based services have long been envisioned as an important element of future mobile user experiences, they have only recently become realizable for the average phone user. This is due to the emergence of: flat rate date tariffs on mobile networks; low cost Bluetooth GPS units and a large user base of phones capable of installing and running(More)
Recommended by Andrew Davison Location-based games not only offer new experiences for the players, but also present new challenges for researchers in terms of analyzing player behaviour. Whilst many ethnographical studies have presented useful qualitative insights into this area, there is the potential to both improve support for these studies and to(More)
In this paper, we present findings of a research project in which mobile phones were used as part of a multi-methods approach to analyze the effects of air pollution on children's journeys to and from school. In particular, we will present the results from the space-time blogs generated by 30 Year 8 pupils (aged 12--13) on their school journeys during four(More)
In this paper, we describe a novel application focus for the web2.0 paradigm of user generated mashups of geo-tagged photos, Here we are interested in photos captured by multiple participants (via their mobile phones) at a community event. Typically, current approaches focus on the production of a digital artefact, viewable on a web page, which supports a(More)
In this paper we describe an innovative mobile game in the form a multi-authored book. Based upon the 1920s surrealist technique of "Exquisite Corpse", the book builds from a series of standard text message length contributions with each author being given only the previous message on which to base their own contribution. Previous contributors are(More)