Willem Fontijn

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In this paper we describe TagTiles, a tangible electronic board game for educational purposes. It was designed to be suitable for investigating the balance between challenge and control by providing fine-grained and wide ranged difficulty levels. TagTiles can address a range of skills including fine motor skills, cognitive and social skills. Evaluation of(More)
The future generation of consumer electronics devices is envisioned to provide automatic cooperation between devices and run applications that are sensitive to people's likings, personalized to their requirements, anticipatory of their behavior and responsive to their presence. We see this 'ambient intelligence' as a key feature of future pervasive(More)
This paper presents the design of a table-top game supporting the treatment of children with Cerebral Palsy. The game was developed through a participatory design process involving therapists and children from the target user group. The game is implemented on top of a platform that supports the implementation of tangible user interfaces using sensing(More)
This paper describes how fun can be used to maximize the learning potential of smart toys using tangible interfaces. Based on the purpose of fun, three orthogonal core sources of fun, accomplishment, discovery and bonding, are presented and linked to child development. This link is illustrated with two examples of tangible electronic games.
This paper describes the ESPranto Software Development Kit, which supports the development of sensor/actuator based applications, most notably educational toys and games. It enables non-technical users, such as parents, teachers, game developers and psychologists, to specify applications by themselves. The SDK allows them to start off quickly with(More)
Educational games become more effective when the challenge they offer matches the developing abilities of the player continuously. This promotes the motivation of the player and ensures favorable conditions for learning. To achieve a proper match between the player's abilities and the challenge offered, it is important to minimize any unintended challenge(More)
As Consumer Electronics devices get interconnected, the issue of aligning their data management solutions becomes prominent. If we want to deploy comprehensive applications that are perceived to be intelligent we need to integrate data management. Because this has to be done across multiple platforms and encompasses both legacy and future devices, we cannot(More)