Wei-Ge Chen

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— A layered video object coding system is presented in this paper. The goal is to improve video coding efficiency by exploiting the layering of video and to support content-based functionality. These two objectives are accomplished using a sprite technique and an affine motion model on a per-object basis. Several novel algorithms have been developed for(More)
Motion discontinuities arise when there are occlusions or multiple moving objects in the scene that is imaged. Conventional regularization techniques use smoothness constraints but are not applicable to motion discontinuities. In this paper, we show that discontinuous (or multiple) motion estimation can be viewed as a multicomponent harmonic retrieval(More)
Image motion estimation using the spatiotemporal approach has largely relied on the constant velocity assumption, and thus becomes inappropriate when the velocity of the imaged scene or the camera changes during the data acquisition time. Using a polynomial or a trigonometric polynomial model for the time variation of the image motion, spatiotemporal(More)
This paper describes a method for designing oversampled DFT filter banks (FB) optimized for subband acoustic echo cancellation (AEC). For this application, the design requirements typically are good echo cancellation quality, low delay, small reconstruction error, and low computation complexity. Our method explicitly includes a model for echo return loss(More)
It is known that during multi-party conferencing spatialized audio which maps remote participants' voices to distinct virtual locations improves the listening experience. In this paper, we consider the case when the audio is rendered through headphones due to e.g. privacy reasons. Although existing headphone spatial audio techniques abound, most lack the(More)