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This paper presents a first person outdoor/indoor augmented reality application ARQuake that we have developed. ARQuake is an extension of the desktop game Quake, and as such we are investigating how to convert a desktop first person application into an outdoor/indoor mobile augmented reality application. We present an architecture for a low cost,(More)
This paper presents new techniques for capturing and viewing on site 3D graphical models for large outdoor objects. Using an augmented reality wearable computer, we have developed a software system, known as Tinmith-Metro. Tinmith-Metro allows users to control a 3D constructive solid geometry modeller for building graphical objects of large physical(More)
This paper presents user interface technology, using a glove based menuing system and 3D interaction techniques. It is designed to support applications that allow users to construct simple models of outdoor structures. The construction of models is performed using various 3D virtual reality interaction techniques, as well as using real time constructive(More)
This paper presents the use of a wearable computer system to visualise outdoor architectural features using augmented reality. The paper examines the question-How does one visualise a design for a building, modification to a building, or extension to an existing building relative to its physical surroundings? The solution presented to this problem is to use(More)
To date augmented realities are typically operated in only a small deened area, in the order of a large room. This paper reports on our investigation into expanding augmented realities to outdoor environments. The project entails providing visual navigation aids to users. A w earable computer system with a see-through display, digital compass, and a(More)
This paper presents a new software architecture for 3D mixed reality applications, named Tinmith-evo5. Currently there are a limited number of existing toolkits for the development of 3D mixed reality applications, each optimised for a particular feature but at the detriment of others. Complex interactive user interfaces and applications require extensive(More)
This paper describes the combination of two technologies , augmented reality and GIS, to provide a new way to visualise viticulture GIS data using outdoor mobile computers. Viticulturists use GIS to assist with accurately understanding the parameters that affect their yields and quality of the grapes from different vineyards. The ability to view this data(More)
This paper presents a new interaction metaphor we have termed " god-like interaction ". This is a metaphor for improved communication of situational and navigational information between outdoor users, equipped with mobile augmented reality systems, and indoor users, equipped with tabletop projector display systems. Physical objects are captured by a series(More)