Wayne Piekarski

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This pap er presents an outdoor/indoor augmented reality rst person applic ationARQuake we have develop ed. ARQuake is an extension of the desktop game Quake, and as such we are investigating how to convert a desktop rst person application into an outdoor/indoor mobile augmented reality application. We present an archite cture for a low cost, moderately(More)
This paper presents a first person outdoor/indoor augmented reality application ARQuake that we have developed. ARQuake is an extension of the desktop game Quake, and as such we are investigating how to convert a desktop first person application into an outdoor/indoor mobile augmented reality application. We present an architecture for a low cost,(More)
To date augmented realities are typically operated in only a small de ned area, in the order of a large room. This paper reports on our investigation into expanding augmented realities to outdoor environments. The project entails providing visual navigation aids to users. A wearable computer system with a see-through display, digital compass, and a di(More)
This paper presents a new software architecture for 3D mixed reality applications, named Tinmith-evo5. Currently there are a limited number of existing toolkits for the development of 3D mixed reality applications, each optimised for a particular feature but at the detriment of others. Complex interactive user interfaces and applications require extensive(More)
This paper presents new techniques for capturing and viewing on site 3D graphical models for large outdoor objects. Using an augmented reality wearable computer, we have developed a software system, known as TinmithMetro. Tinmith-Metro allows users to control a 3D constructive solid geometry modeller for building graphical objects of large physical(More)
This paper presents a series of new augmented reality user interaction techniques to support the capture and creation of 3D geometry of large outdoor structures, part of an overall concept we have named construction at a distance. We use information about the user's physical presence, along with hand and head gestures, to allow the user to capture and(More)
This paper describes the combination of two technologies, augmented reality and GIS, to provide a new way to visualise viticulture GIS data using outdoor mobile computers. Viticulturists use GIS to assist with accurately understanding the parameters that affect their yields and quality of the grapes from different vineyards. The ability to view this data in(More)