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Since gameplay is only realized when the player and game interact, studying player experiences is complicated. Most research designs often emphasise either the structure of the game or the player in isolation of the game itself. In this study an attempt was made to test three different qualitative methods to study playing styles and by extension player(More)
Perceived realism is considered a key concept in explaining the mental processing of media messages and the societal impact of media. Despite its importance, little is known about its conceptualization and dimensional structure, especially with regard to digital games. The aim of this study was to test a six-factor model of perceived game realism comprised(More)
In this paper we attempt to come to grips with the concept of perceived digital game realism. In particular, our main goal is to provide a quantitative exploration of the concept by reassessing the framework of perceived video game realism described by Malliet (2006), evaluating the adequacy of the concepts and categories within this framework, and(More)
In this paper we explore how user-generated content in digital games can be conceived within the conventional knowledge of player motivations and uses. In this study we focus on players of two particular games: Spore (PC, Mac) and LittleBigPlanet (PS3). Both titles have been promoted as creative game experiences and have introduced several popular(More)
Wannes Ribbens is a senior researcher and lecturer at the University of Leuven. His research interests include popular culture and new media, in particular digital games. 2 He studies the impact and attractions of digital games and has recently published on game realism, the player experience, and games journalism. He is an executive board member of DiGRA(More)
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