Walter Geerts

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Serious games are seen to hold potential to facilitate workplace learning in a more dynamic and flexible way. This article describes an empirical study into the feasibility of an online collaboration game that facilitates teachers-in-training to deal with classroom management dilemmas. A script to support these students in carrying out such practical tasks,(More)
Background Adverse patient events post-discharge have been linked to poor communication between patients and practitioners. A common setting where patients receive written communication is their community pharmacy. The quality of written patient drug information has rarely been assessed with systematic methods. Aim This study was conducted to determine the(More)
Serious games can facilitate workplace learning, for instance when collaboration on solving professional problems is involved. The optimal structure in collaboration scripts for such games has appeared to be a key success factor. Free collaboration does not systematically produce effective learning, but imposing too much structure by design might easily(More)
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