Walter Aoiama Nagai

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Most students do not have basic knowledge of programming when they enter university. Consequently, they face difficulties as they lack problem-solving skills that are necessary in the field. The purpose of this article is to present the experience of using online gamification tools in the discipline 'Introduction to Programming', both to motivate students(More)
This paper describes an analysis of gamification strategies of Design and Analysis of Algorithms course in 2014 and 2015 according to Dynamic Model for Gamification of Learning. This model allows a structure that maximize the educational effectiveness that correlates with the four primary factors games like curiosity, challenge, fantasy and control. The(More)
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