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Adaptive Pointing - Design and Evaluation of a Precision Enhancing Technique for Absolute Pointing Devices
We present Adaptive Pointing, a novel approach to addressing the common problem of accuracy when using absolute pointing devices for distant interaction. First, we discuss extensively some relatedExpand
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Squidy: a zoomable design environment for natural user interfaces
We introduce the interaction library Squidy, which eases the design of natural user interfaces by unifying relevant frameworks and toolkits in a common library. Squidy provides a central designExpand
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POSITION-INDEPENDENT INTERACTION FOR LARGE HIGH-RESOLUTION DISPLAYS
Since large, high-resolution displays (LHRD) are capable of visualizing a large amount of very detailed information, users have to move around in front of these displays to gain either in-depthExpand
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MedioVis - A User-Centred Library Metadata Browser
MedioVis is a visual information seeking system which was designed especially for library data. The objective target was to create a system which simplifies and optimizes the user's informationExpand
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Lessons learned from the design and evaluation of visual information-seeking systems
Designing information-seeking systems has become an increasingly complex task as today’s information spaces are rapidly growing in quantity, heterogeneity, and dimensionality. The challenge is toExpand
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Laserpointer-interaction between art and science
We employ Laserpointer-Interaction as an intuitive, direct and flexible interaction concept particularly for large, highresolution displays which enforce physical navigation. We therefore demonstrateExpand
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Adaptive pointing: implicit gain adaptation for absolute pointing devices
We present Adaptive Pointing, a novel approach to addressing the common problem of accuracy when using absolute pointing devices for distant interaction. The intention behind this approach is toExpand
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MedioVis: visual information seeking in digital libraries
MedioVis is a visual information seeking system that aims to support users' natural seeking behavior, particularly in complex information spaces. To achieve this goal we introduce multipleExpand
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Laserpointer-Interaktion für große, hochauflösende Displays
Aufgrund des limitierten Sehvermšgens des Menschen muss sich ein Anwender vor gro§en, hochauflš-senden Displays frei bewegen kšnnen, um kleinste Details pixelgenau wahr zu nehmen oder einen †berblickExpand
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Natural Interaction with Hand Gestures and Tactile Feedback for large, high-res Displays
Human beings perceive their surroundings based on sensory information from diverse channels. However, for humancomputer interaction we mostly restrict the user on visual perception. To investigateExpand
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