Drum controllers designed by researchers and commercial companies use a variety of techniques for capturing percussive gestures. It is challenging to obtain both quick response times and low-level data (such as position) that contain expressive information. This research is a comprehensive study of current methods to evaluate the available strategies and… (More)
In this paper, we describe the ways in which we are analyzing gestural data as if they were an audio signal, and applying this technique to the Radio Drum, a novel controller that one of the authors uses regularly for concert performances.
This paper discusses an evolution in North Indian instruments in the designing of technology to capture gestures from a performing artist. Modified traditional instruments use sensor technology and microcontrollers to digitize gestures, enabling a computer to analyze performance to synthesize sound and visual meaning. Specifically, systems were built to… (More)
The majority of existing research in Music Information Retrieval (MIR) has focused on either popular or classical music and frequently makes assumptions that do not generalize to other music cultures. We use the term Computational Eth-nomusicology (CE) to describe the use of computer tools to assist the analysis and understanding of musics from around the… (More)
Physical modeling has proven to be a successful method of synthesizing highly expressive sounds. However, providing deep methods of real time musical control remains a major challenge. In this paper we describe our work towards an instrument for percussion synthesis, in which a waveguide mesh is both excited and damped by a 2D matrix of forces from a… (More)
Hyper-instruments extend traditional acoustic instruments with sensing technologies that capture digitally subtle and sophisticated aspects of human performance. They leverage the long training and skills of performers while simultaneously providing rich possibilities for digital control. Many existing hyper-instruments suffer from being one of a kind… (More)
This paper presents a new force-sensitive surface designed for playing music. A prototype system has been implemented using a passive capacitive sensor, a commodity mul-tichannel audio interface, and decoding software running on a laptop computer. This setup has been a successful, low-cost route to a number of experiments in intimate musical control.
As artists working in public art and media, we have repeatedly found that the usual parameters and characteristics for a work of art have to be heavily modified to be successful in an ambient environment. Art does not normally strive to be innocuous or inconspicuous; however every artist who does public art quickly learns to deal with the impact of their… (More)