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We present an efficient and scalable technique for spatio-temporal segmentation of long video sequences using a hierarchical graph-based algorithm. We begin by over-segmenting a volumetric video graph into space-time regions grouped by appearance. We then construct a " region graph " over the obtained segmentation and iteratively repeat this process over(More)
In this paper we introduce a new algorithm for image and video texture synthesis. In our approach, patch regions from a sample image or video are transformed and copied to the output and then stitched together along optimal seams to generate a new (and typically larger) output. In contrast to other techniques, the size of the patch is not chosen(More)
We present a novel technique for texture synthesis using optimization. We define a Markov Random Field (MRF)-based similarity metric for measuring the quality of synthesized texture with respect to a given input sample. This allows us to formulate the synthesis problem as minimization of an energy function, which is optimized using an Expectation(More)
We present a novel algorithm for automatically applying constrainable, L1-optimal camera paths to generate stabilized videos by removing undesired motions. Our goal is to compute camera paths that are composed of constant, linear and parabolic segments mimicking the camera motions employed by professional cinematographers. To this end, our algorithm is(More)
We introduce a new algorithm for video retargeting that uses discontinuous seam-carving in both space and time for resizing videos. Our algorithm relies on a novel appearance-based temporal coherence formulation that allows for frame-by-frame processing and results in temporally discontinuous seams, as opposed to geometrically smooth and continuous seams.(More)
We present a novel algorithm for efficient removal of rolling shutter distortions in uncalibrated streaming videos. Our proposed method is calibration free as it does not need any knowledge of the camera used, nor does it require calibration using specially recorded calibration sequences. Our algorithm can perform rolling shutter removal under varying focal(More)
Recent years have witnessed significant progress in example-based texture synthesis algorithms. Given an example texture, these methods produce a larger texture that is tailored to the user's needs. In this state-of-the-art report, we aim to achieve three goals: (1) provide a tutorial that is easy to follow for readers who are not already familiar with the(More)
Volumetric structures are frequently used as shape descrip-tors for 3D data. The capture of such data is being facilitated by developments in multi-view video and range scanning, extending to subjects that are alive and moving. In this paper, we examine vision-based model-ing and the related representation of moving articulated creatures using spines. We(More)
Composite images are synthesized from existing photographs by artists who make concept art, e.g., story-boards for movies or architectural planning. Current techniques allow an artist to fabricate such an image by digitally splicing parts of stock photographs. While these images serve mainly to " quickly " convey how a scene should look, their production is(More)
We propose to learn pixel-level segmentations of objects from weakly labeled (tagged) internet videos. Specifically, given a large collection of raw YouTube content, along with potentially noisy tags, our goal is to automatically generate spatiotemporal masks for each object , such as " dog " , without employing any pre-trained object detectors. We(More)