Sorry, we do not have enough data to show an influence graph for this author.
We present a new method to compress triangle meshes in a lossless manner. Triangle compression requires compression of the geometry (vertices) as well as the topology (connectivity). The method is loosely based on the Edgebreaker algorithm by Rossignac et al. in the sense that the traversal of the mesh is done the same way during compression. We use… (More)