Vincent Melfi

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Educational media projects often span several platforms (e.g., games, TV, hands-on materials), under the assumption that multiple platforms elicit greater learning than a single medium. To test this assumption, 672 fourth graders were assigned to use different combinations of math-based <i>Cyberchase</i> media for eight weeks: <i>DVD Only, Web Only, DVD +(More)
[4] Strommen, E.F. “Interacting With People Versus Interacting With Machines: Is There a Meaningful Difference From the Point of View of Theory?” In Fisch, S.M., Theoretical Approaches Toward Integrating Cognitive and Social Processing of Media. Symposium presented at the biennial meeting of the Society for Research in Child Development, Tampa, FL., April(More)
Past research has shown that educational media, such as a television series or interactive games, can promote significant learning. Today, however, it is quite common for producers to create several interconnected media, such as a television show and an associated web site, under the assumption that multiple platforms elicit greater learning than a single(More)
for their support, and online producers David Hirmes and Brian Lee for building the tracking software used here. We also thank our program officers at NSF, Sue Allen and Elizabeth Vanderputten, and – most of all – the staff, teachers, and students of the participating schools for their cooperation and patience throughout a long and intensive study. Without(More)
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