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We introduce the user-centered research that we are conducting using functional deformable research prototypes. This work has recently crystallized in the demonstration of the Nokia Kinetic Device (figure 1). In the large design space that opens before us around deformable user interfaces (DUIs), we have chosen to focus on mobile personal interfaces. We aim… (More)
We present a touch and proximity based method for binding a group of mobile devices into an ecosystem for collaborative interactions. We aim to provide a seamless user experience by integrating the binding method with the application start-up flow. Our method also determines the order of the devices, allowing implementation of spatial interactions.
Technological developments in display technologies allow us to explore the design of mobile devices that extend beyond the rigid, flat screen surfaces with which we are familiar. The next generation mobile devices will instead include deformable displays that users can physically push, pull, bend or flex or have those actions performed by the device so that… (More)
In this paper, we compare the impact of monophonic, stereo-phonic, and binaural human speech recordings in terms of their ability to induce the feeling of presence and influence the understanding of the emotional state the speakers were in. These factors are generally important in entertainment applications, for example when conversing with a non-player… (More)
This paper describes an investigation into the effect of movement patterns in a spatial sound space on the perceived amount of simulator sickness, the pleasantness of the experience, and the perceived workload. Our user study indicates that predictable left to right movements lead to a perceived unpleasantness that is significantly higher than the… (More)