Vijay Gopalakrishnan

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Network Functions Virtualization (NFV) was recently proposed to improve the flexibility of network service provisioning and reduce the time to market of new services. By leveraging virtualization technologies and commercial off-theshelf programmable hardware, such as general purpose servers, storage and switches, NFV decouples the software implementation of(More)
Peer-to-peer systems can be used to form a low-latency decentralized data delivery system. Structured peer-to-peer systems provide both low latency and excellent load balance with uniform query and data distributions. Under the more common skewed access distributions, however, individual nodes are easily overloaded, resulting in poor global performance and(More)
IPTV service providers offering Video-on-Demand currently use servers at each metropolitan office to store all the videos in their library. With the rapid increase in library sizes, it will soon become infeasible to replicate the entire library at each office. We present an approach for intelligent content placement that scales to large library sizes (e.g.,(More)
Today's web page download process is ill suited to cellular networks resulting in high page load times and radio energy usage. While there have been notable prior attempts at tackling the challenge with assistance from proxies (cloud), achieving a responsive and energy efficient browsing experience remains an elusive goal. In this paper, we make a fresh(More)
Despite its widespread adoption and popularity, the Hypertext Transfer Protocol (HTTP) suffers from fundamental performance limitations. SPDY, a recently proposed alternative to HTTP, tries to address many of the limitations of HTTP (e.g., multiple connections, setup latency). In this paper, we perform a detailed measurement study to understand the benefits(More)
As an important component of the virtual reality (VR) technology, <i>360-degree videos</i> provide users with panoramic view and allow them to freely control their viewing direction during video playback. Usually, a player displays only the visible portion of a 360 video. Thus, fetching the entire raw video frame wastes bandwidth. In this paper, we consider(More)
We investigate how consumers view content using Video on Demand (VoD) in the context of an IP-based video distribution environment. Users today can use interactive stream control functions such as skip, replay, fast-forward, pause, and rewind to control their viewing. The use of these functions can place additional demands on the distribution infrastructure(More)
Existing video streaming algorithms use various estimation approaches to infer the inherently variable bandwidth in cellular networks, which often leads to reduced quality of experience (QoE). We ask the question: "If accurate bandwidth prediction were possible in a cellular network, how much can we improve video QoE?". Assuming we know the bandwidth for(More)
Existing peer-to-peer systems implement a single function well: data lookup. There is now a wealth of research describing how to reliably disseminate, and to later retrieve, data in a scalable and load-balanced manner. However, searching has received less attention. The current state of the art is to distribute inverted indexes in the name space.(More)
We present CPM, a unified approach that exploits server multicast, assisted by peer downloads, to provide efficient video-on-demand (VoD) in a service provider environment. We describe our architecture and show how CPM is designed to dynamically adapt to a wide range of situations including highly different peer-upload bandwidths, content popularity, user(More)