Victoria Groom

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As computational agents become more sophisticated, it will frequently be necessary for the agents to disagree with users. In these cases, it might be useful for the agent to use politeness strategies that defuse the person's frustrations and preserve the human-computer relationship. One such strategy is distancing, which we implemented by spatially(More)
As robots become more pervasive, operators will develop richer relationships with them. In a 2 (robot form: humanoid vs. car) x 2 (assembler: self vs. other) between-participants experiment (N=56), participants assembled either a humanoid or car robot. Participants then used, in the context of a game, either the robot they built or a different robot.(More)
As their abilities improve, robots will be placed in roles of greater responsibility and specialization. In these contexts, robots may attribute blame to humans in order to identify problems and help humans make sense of complex information. In a between-participants experiment with a single factor (blame target) and three levels (human blame vs. team blame(More)
Promoting dependents' perceptions of point-of-injury care robots as social actors may elicit feelings of companionship and diminish stress. However, numerous rescuers may control these robots and communicate with dependents through the robot, creating communication and interaction challenges that may be best addressed by creating a pure medium robot(More)
This paper describes the Survivor Buddy human-robot interaction project and how it was used by four middle-school girls to illustrate the scientific process for an episode of "SciGirls", a Public Broadcast System science reality show. Survivor Buddy is a four degree of freedom robot head, with the face being a MIMO 740 multi-media touch screen monitor. It(More)
This paper describes an open source speech translator toolkit created as part of the "Survivor Buddy" project which allows written or spoken word from multiple independent controllers to be translated into either a <i>single synthetic voice, synthetic voices for each controller</i>, or <i>unchanged natural voice of each controller</i>. The human controllers(More)
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