Vesa Valimaki

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An efficient approach for real-time synthesis of plucked string instruments using physical modeling and DSP techniques is presented. Results of model-based resynthesis are illustrated to demonstrate that high-quality synthetic sounds of several string instruments can be generated using the proposed modeling principles. Real-time implementation using a(More)
In this article, oscillator algorithms for digital subtractive synthesis were reviewed. The algorithms were divided into three categories: bandlimited, quasi-bandlimited, and alias-reducing methods. In the first category, the most interesting methods are in practice those that utilize wavetable techniques. The second category consists of methods that(More)
We propose a novel technique for the design of low-order infinite impulse response (IIR) filter models of head-related transfer functions (HRTFs) that uses balanced model truncation. We design tenth-order IIR filters, suitable for efficient real-time implementation, from preprocessed HRTF impulse responses that are of significantly superior quality to(More)
A method to decompose a harmonic musical signal into individual harmonic components and a noise component is proposed. The background noise can be extracted by subtracting from the original signal a delayed copy where the delay is the period length of the musical tone. A highly accurate approximation of the delay is implemented as a high-order allpass(More)
A robust loss filter design method is presented for digital waveguide string models, which can be used with high filter orders. The method aims at minimizing the decay time error in partials of the synthetic tone. This is achieved by a new weighting function based on the first-order Taylor series approximation of the decay time errors. Smoothing of decay(More)
In this article, alternative approaches to digital keyboard instrument synthesis are looked into. Physics-based sound synthesis, which aims at generating natural-sounding musical instrument tones algorithmically without using a large sample database, is a promising approach. It would provide high-quality music synthesis to systems that cannot afford a large(More)
Sampling of discontinuous audio signals with rich spectra is a valuable asset in subtractive synthesis, but results in aliasing distortion. This letter proposes an aliasing-reduction technique, which is cost-effective, transient-free, and extensible to various discontinuities. It replaces the samples on a finite region around each discontinuity with values(More)
A multiwarping technique is introduced. The method is based on cascading frequency warping procedures and sample rate conversions. As a practical example, we show that with this new approach, the maximal frequency error of digital waveguide mesh simulations can be reduced by about 50%. This technique gives more degrees of freedom to attain a desired amount(More)
This work presents a method for measuring and computing violin-body directional frequency responses, which are used for violin sound synthesis. The approach is based on a frame-weighted deconvolution of excitation and response signals. The excitation, consisting of bowed glissandi, is measured with piezoelectric transducers built into the bridge. Radiation(More)