Venustiano Soancatl

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The assessment of the quality of body movements in real-time is of utmost importance in exergames, that is digital games controlled by body movements, that are designed for the elderly population. In consideration of the fact that among elderly people the number of injuries and fatalities (caused by fall incidences) is increasing, the ultimate goal of(More)
Authoring tools are becoming increasingly common, they make it easier and faster to create educational content. Normally, they are based on standard training practices, and the content usually is displayed in two-dimensions. A learning environment that contains a challenge manager to store exercises in a database has been developed as an authoring tool for(More)
In this paper, the development of a subsystem in an educational game is presented. The educational game cited here; "Geometry Virtual Museum" (GVM) is focused on geometry learning which is aimed at students to help enhance their knowledge in this mathematical area. In-game information is generated about the learning activity of the students. Information(More)
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