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We approach the design of ubiquitous computing systems in the urban environment as integral to urban design. To understand the city as a system encompassing physical and digital forms and their relationships with people's behaviours, we are developing, applying and refining methods of observing, recording , modelling and analysing the city, physically,(More)
This paper presents a large, 4-week study of more than 4000 people to assess their smartphone charging habits to identify timeslots suitable for opportunistic data uploading and power intensive operations on such devices, as well as opportunities to provide interventions to support better charging behavior. The paper provides an overview of our study and(More)
Most studies take for granted the critical first steps that prelude interaction with a public display: awareness of the interactive affordances of the display, and enticement to interact. In this paper we investigate mechanisms for enticing interaction on public displays, and study the effectiveness of visual signals in overcoming the 'first click' problem.(More)
This study is the first attempt to investigate altruistic use of interactive public displays in natural usage settings as a crowdsourcing mechanism. We test a non-paid crowdsourcing service on public displays with eight different motivation settings and analyse users' behavioural patterns and crowdsourcing performance (e.g., accuracy, time spent, tasks(More)
Tangible user interfaces are portals to digital information. In the future, securing access to such material will be an important concern. This paper describes the design, implementation and evaluation of a PIN entry system based on audio or haptic cues that is suitable for integration into such physical systems. The current implementation links movements(More)
Mobile phone user interfaces typically show an icon to indicate remaining battery, but not the amount of time the device can be used for, often forcing users to make faulty estimates and predictions about battery life. Here we report on two studies that capture users' experiences with a user-centered battery interface design. In Study 1, we analyze 12(More)
We present a multipronged comparative study of citizens’ self-proclaimed information needs and actual information seeking behavior in smart urban spaces. We first conducted several user studies to identify the types of information services that citizens believed to be useful in urban setting utilizing methods ranging from contextual inquiry with lo-fi(More)
Victims, volunteers, and relief organizations are increasingly using social media to report and act on large-scale events, as witnessed in the extensive coverage of the 2010–2012 Arab Spring uprisings and 2011 Japanese tsunami and nuclear disasters. Twitter A feeds consist of short messages, often in a nonstandard local language, requiring novel techniques(More)