Vassilis-Javed Khan

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This paper presents Reconexp, a diary method supported by a distributed application, which partly runs on a mobile device and partly on a website, enabling us to survey user attitudes, experiences and requirements in field studies. Reconexp combines aspects of the Experience Sampling Method and the Day Reconstruction Method aiming to reduce data loss,(More)
This work examines how awareness systems, a class of technologies that support sustained and effortless communication between individuals and groups, can support family communication. Going beyond the evaluation of specific design concepts, this paper reports on three studies that aimed to answer the following research questions: (a) Do families want to be(More)
This paper examines the communication needs of busy parents that can be served by awareness systems: systems supporting a continuous and semi-automated flow of information about the activities of communicating individuals. We report an online survey involving 69 participants. This survey focused on whether the types of information offered by awareness(More)
This paper reports on an investigation of how Awareness Systems can support communication between busy parents and young children at school. The study involved the deployment and test of a rudimentary awareness system so that surveying opinions and wishes regarding this type of technology would be grounded upon concrete experiences. The prototype was(More)
Does pervasive technology have a role to play in supporting the communication of busy couples? Especiallywhen they are already living together and already have a high degree of awareness of each other’s rhythms of daily life, their whereabouts and needs? A two week long field study of an awareness system allowed eight working couples to automatically(More)
Evaluating ubiquitous systems with users can be a challenge, and the goal of this workshop was to take stock of current issues and novel approaches to address this challenge. In this paper, we report on the discussions we had during several plenary and small-group sessions. We first briefly review those evaluation methods that we identified as being used in(More)
Player behavior during game play can be used to construct player models that help adapt the game and make it more fun for the player involved. Similarly in-game behavior could help model personality traits that describe people's attitudes in a fashion that can be stable over time and over different domains, e.g., to support health coaching, or other(More)
In this paper a new graphical password scheme is presented using a dynamic layered combination of graphical elements. It has unique capabilities in terms of low memory burden due to a story based approach, while at the same time being very resistant to shoulder surfing threats. The results of a security evaluation confirm shoulder surfing resistance.
With the increasing popularity of mobile video games, game designers and developers are starting to integrate geolocation information into such games. Although popular location-based games (LBGs) such as Ingress and Pokémon Go have millions of users, research still needs to be carried out to fully understand the ways in which such games impact upon a(More)