Vanessa Volz

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Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on costly playtests with human players. It suggests itself to automate this process using artificial players for the(More)
The workshop is a joint event where undergraduate and graduate students can present their scientific work. Additionally, we aim to provide the students with useful feedback on their papers, their presentations, and possible future research directions. To this end, we encouraged detailed reviews of the papers from our program committee. More importantly, we(More)
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